Advanced Android 4 Games (e-bog) af Silva, Vladimir
Silva, Vladimir (forfatter)

Advanced Android 4 Games e-bog

329,95 DKK (inkl. moms 412,44 DKK)
&quote;Wolfenstein 3D&quote;-like and &quote;Doom&quote;-like game apps are some of the classic Android games presented in the original edition of this book. Since their release, Android has progressed with the debut of Android 4.0, adding better fonts, new User Interface and Experience (UI/UX) APIs, tablet considerations, multi-touch capabilities, multi-tasking, faster performance, and much mo...
E-bog 329,95 DKK
Forfattere Silva, Vladimir (forfatter)
Forlag Apress
Udgivet 30 juli 2013
Genrer Games development and programming
Sprog English
Format pdf
Beskyttelse LCP
ISBN 9781430240600
"e;Wolfenstein 3D"e;-like and "e;Doom"e;-like game apps are some of the classic Android games presented in the original edition of this book. Since their release, Android has progressed with the debut of Android 4.0, adding better fonts, new User Interface and Experience (UI/UX) APIs, tablet considerations, multi-touch capabilities, multi-tasking, faster performance, and much more to the Android game app development repertoire. Multi-touch code gives these games andtheir players dynamic input and exchange ability,for a more realistic arcade game experience.Faster and better performance offers game players a more seamless, fun arcade experience like never before on Android. There is also improved native C/C++ integration with Android's NDK as well, which makes coding, compiling, and converting bothproductive and efficient with gains in app performance. With actionable real-world source,Advanced Android4 Gamesshows you how to build more sophisticated and addictive Android games, harnessing the power of these recent advancements. Coverage ofthe new UI, UX, multi-touch and multi-tasking features available withAndroid 4.0. Learn other techniques for improving thegame playing experience including Wi-Fi tethering, better multi-tasking, new and better streaming Web video using WebM, and more. By combining the elegant object-oriented features of Java and the raw power of C, there is no limit to the types of games that you can build for the platform, such as the "e;Quake 3D"e;-likegame appcase study in this book. You'll definitely have fun, and perhaps you'll even make some money. Enjoy!