GameMaker Fundamentals (e-bog) af Tyers, Ben
Tyers, Ben (forfatter)

GameMaker Fundamentals e-bog

403,64 DKK (inkl. moms 504,55 DKK)
Master the fundamental programming skills needed to create your own computer games in GameMaker. This book shows how to use GameMaker to build and publish cross-platform games.Each chapter covers a certain programming element, including layers, variables, and so on. You will also learn how to design levels in your games, draw sprites to populate your virtual worlds, and build GUIs for your men...
E-bog 403,64 DKK
Forfattere Tyers, Ben (forfatter)
Forlag Apress
Udgivet 12 november 2022
Genrer Games development and programming
Sprog English
Format pdf
Beskyttelse LCP
ISBN 9781484287132
Master the fundamental programming skills needed to create your own computer games in GameMaker. This book shows how to use GameMaker to build and publish cross-platform games.Each chapter covers a certain programming element, including layers, variables, and so on. You will also learn how to design levels in your games, draw sprites to populate your virtual worlds, and build GUIs for your menus and game interfaces. GameMaker Fundamentals also provides a thorough introduction to the GameMaker Language (GML). Practical example projects reinforce the concept discussed in each chapter.On completing this book, you will have a thorough understanding of how to create games from scratch using game design and programming principles using GameMaker and GML.What You Will LearnReview core programming features required for sound knowledge of GameMakerMaster how to combine GML to orchestrate game actionsUtilize GameMaker's layers to create exciting gamesSet up player controlWho Is This Book ForThose new to GameMaker or game programming in general; it assumes no prior knowledge or skill set.