Reverse Design e-bog
403,64 DKK
(inkl. moms 504,55 DKK)
The Reverse Design series looks at all of the design decisions that went into classic video games. This is the fourth installment in the Reverse Design series, looking at Half Life. Written in a readable format, it is broken down into six sections examining some of the most important topics to the game:How Half-Life is a key step in the evolution from the composite style of videogame design to ...
E-bog
403,64 DKK
Forlag
CRC Press
Udgivet
3 september 2018
Længde
188 sider
Genrer
Games development and programming
Sprog
English
Format
pdf
Beskyttelse
LCP
ISBN
9780429834417
The Reverse Design series looks at all of the design decisions that went into classic video games. This is the fourth installment in the Reverse Design series, looking at Half Life. Written in a readable format, it is broken down into six sections examining some of the most important topics to the game:How Half-Life is a key step in the evolution from the composite style of videogame design to the set piece style of design.How Half-Life defined almost all of the core concepts of the cover-based shooter, and redefined the level architecture of the FPS genreThe small tricks and flourishes that Half-Life used to tell a story through its mechanics, AI and environments Key FeaturesComprehensive definitions of key concepts and terms, introducing the reader to the basic knowledge about the study of FPS designSummary of historical context of Half-Life, how it emerged from arena shooters like Doom and Quake, and how it influenced other gamesExtensive collections of data and data visualizations explaining how systems like enemy movement, cover design and platformer physics work