Artificial Intelligence in Games e-bog
509,93 DKK
(inkl. moms 637,41 DKK)
This book covers all the necessary topics that a professional game AI programmer needs to know, from math and steering behaviours to terrain analysis, pathfinding and decision-making. Written to be easily accessible, each topic is accompanied by an example game that allows the reader to add their own code to see the effects their changes have.Each chapter is split into two parts. The first part...
E-bog
509,93 DKK
Forlag
CRC Press
Udgivet
28 juli 2022
Længde
302 sider
Genrer
Artificial intelligence
Sprog
English
Format
pdf
Beskyttelse
LCP
ISBN
9781000622782
This book covers all the necessary topics that a professional game AI programmer needs to know, from math and steering behaviours to terrain analysis, pathfinding and decision-making. Written to be easily accessible, each topic is accompanied by an example game that allows the reader to add their own code to see the effects their changes have.Each chapter is split into two parts. The first part covers the necessary theory in a friendly, conversational manner, using visual examples and fictional game scenarios to give additional context. The second part is a coding tutorial in C# for the topic at hand. Each chapter has its own example game available to download, written in C# in the Unity Game Engine.This book will be suitable for students and aspiring games programmers looking to gain a grounding in game AI techniques.