Handbook of Research on User Experience in Web 2.0 Technologies and Its Impact on Universities and Businesses (e-bog) af -
Jean-Eric (redaktør)

Handbook of Research on User Experience in Web 2.0 Technologies and Its Impact on Universities and Businesses e-bog

2921,57 DKK (inkl. moms 3651,96 DKK)
As various areas of discipline continue to progress into the digital age, diverse modes of technology are being experimented with and ultimately implemented into common practices. Mobile products and interactive devices, specifically, are being tested within educational environments as well as corporate business in support of online learning and e-commerce initiatives. There is a boundless stoc...
E-bog 2921,57 DKK
Forfattere Jean-Eric (redaktør)
Udgivet 18 september 2020
Genrer Artificial intelligence
Sprog English
Format epub
Beskyttelse LCP
ISBN 9781799837596
As various areas of discipline continue to progress into the digital age, diverse modes of technology are being experimented with and ultimately implemented into common practices. Mobile products and interactive devices, specifically, are being tested within educational environments as well as corporate business in support of online learning and e-commerce initiatives. There is a boundless stock of factors that play a role in successfully implementing web technologies and user-driven learning strategies, which require substantial research for executives and administrators in these fields. The Handbook of Research on User Experience in Web 2.0 Technologies and Its Impact on Universities and Businesses is an essential reference source that presents research on the strategic role of user experience in e-learning and e-commerce at the level of the global economy, networks and organizations, teams and work groups, and information systems. The book assesses the impact of e-learning and e-commerce technologies on different organizations, including higher education institutions, multinational corporations, health providers, and business companies. Featuring research on topics such as ubiquitous interfaces, computer graphics, and image processing, this book is ideally designed for program developers and designers, researchers, practitioners, IT professionals, executives, academicians, and students.