
Making Your Mark in Second Life: Business, Land, and Money e-bog
41,30 DKK
(inkl. moms 51,62 DKK)
Calling Second Life a game is a lot likesaying that an airport is a nice place totake a trip. To some degree it is true, butmost airports are not featured in travelbrochures.This Short Cut is not about the airport.Rather, it is about a destination. The destinationis about how to make a profitablepresence within Second Life--or, atthe least, general guidelines on how toavoid losing money.
E-bog
41,30 DKK
Forlag
O'Reilly Media
Udgivet
18 maj 2007
Længde
55 sider
Genrer
UYZ
Sprog
English
Format
pdf
Beskyttelse
LCP
ISBN
9780596514174
Calling Second Life a game is a lot likesaying that an airport is a nice place totake a trip. To some degree it is true, butmost airports are not featured in travelbrochures.This Short Cut is not about the airport.Rather, it is about a destination. The destinationis about how to make a profitablepresence within Second Life--or, atthe least, general guidelines on how toavoid losing money.